Published on July 31, 2017
Published on Mar 29, 2017
Published on Oct 31, 2016
Published on July 18, 2016
Published on April 08, 2016
Published on Dec 30, 2015
Published on Apr 24, 2015
Draw lines on the Avatar and extract patterns.
Avatar joints are organically linked allowing for easier modification of poses.
Three additional default hair options have been added for the Kid Avatar.
Add and modify Darts added along pattern outlines.
Create Internal Lines between two segments following the slope of the pattern.
Upload 3D files and share them easily with others, using CLOSET.
Visually confirm when files are auto saved.
Save User Settings such as Language, Measurement Units, and Shortcuts as a configuration file that can be applied to program updates.
The image resolution (ppi) will automatically adjust depending on the selected paper size for optimal printing results.
Simulation Presets have been added to the 3D toolbar.
Rotate Patterns, Internal Shapes, and Graphics by inputting a specific angle.
Invert the pattern selection and choose the patterns currently not selected.
Designate the number of shapes and input the interval when creating Patterns or Internal Lines.
Convert multiple Segment Points on Pattern Outlines or Internal Shapes to Curve Points.
Enter a circumference value to create Ellipses.
Designate the number of segments with the Split by Length menu.
Copy any Internal Lines and Baselines when copying as Pattern.
Change the color and toggle information on/off for segments of graded patterns.
Emulator accuracy and speed has been improved by tenfold.
Color names for Fabrics, Buttons, and Topstitches can be entered within the Property Editor.
Express flattened zippers by adjusting the Fold Angle for sewing between the Zipper and Pattern.
Two new Button styles have been added.
Duplicate Buttons as Buttonholes, or Buttonholes as Buttons, to its Symmetric Pattern.
Previously reserved for OBJ files, Morph Target with AVT files to change the Avatar Pose or shape.
Add zipper details quickly and easily.
Apply topstitches as OBJ to express them more realistically.
Obtain height and circumference measurements of the 3D Garment.
Export patterns in AI file format from CLO.
Import patterns along with their respective prints and graphics together.
Record rendered turntable videos.
Save images of how patterns are arranged in Print Layout mode.
Save various views of the 3D Garment for all colorways at one time.
Insert annotations on patterns in the 2D Pattern window as needed.
Rotate and scale patterns in relation to selected points/segments.
Modify pattern outlines into smooth curves.
Preview fabric information in the Library window.
Save and open customized views from the 3D Garment window.
Capture videos of recorded motions in Animation mode.
Access achromatic normal maps from the Asset Folder.
Turn off pattern collision detection for Buttons, as needed.
Duplicate Buttons to symmetric Patterns in one step.
Create and modify tacks in the 2D Pattern window with the Tack tool.
Use the option to adjust the fold angle of sets of two internal lines with the Pleat tool.
Add segment points to where internal lines intersect.
Select patterns, sewing lines, topstitches, and puckering with more freedom.
Convert internal lines to baselines that can serve as guides for patterns.
Combine or swap out ready-made Block Components to create designs with speed and flexibility.
Draw lines on the 3D Garment and cut the 2D Patterns accordingly.
Attach 3D trims to the 3D Garment and actively Simulate them.
Scale, move, and rotate Graphics in the 3D Garment window.
Import Adobe Illustrator files as Patterns and Graphics.
Create and modify Patterns similarly to how shapes are created in Adobe Illustrator.
Arrange and create Patterns more accurately within the 2D window using surrounding points as guides.
Simultaneously modify Patterns cloned as instances.
Simulate the stretch of fabrics in the 3D environment more accurately.
Take linear measurements of the Garment in the 3D environment.
Arrange Patterns symmetrically in the 3D Garment window.
Maintains the 3D drape of a Pattern while easily arranging it to where it is sewn.
Export information related to the 3D Garment as text (XML) and image (PNG) files.
Fabrics are provided by default to provide realistic texture and physical property expression.
Commonly used garment trims are offered by default.
Locate files quickly and efficiently within the Library.
Change the order of the Favorites folders within the Library freely.
Extend the Pattern outline while matching the angles of the segments on either side.
Match up Patterns along selected segments or points in the 2D environment.
Reduce and optimize the number of points on a curved line.
Select multiple segment points at once, then convert them to curve points.
Copy & paste elements between various Garment and Project files when multiple program windows are open.
Select the desired point when multiple points overlap.
Input and view distances from the Pattern outline when creating Internal Shapes, Buttons, and Graphics for accurate placement.
Maintain the folds and wrinkles of any Pattern piece even with Simulation activated.
Extend the Pattern outline while maintaining its original shape.
Align or distribute Patterns, segments, or points based on reference points/lines or input values for spacing.
Select among the Hi-Res Garment, Low-Res Garment, and Custom tools to easily change the garment resolution as needed.
Show or hide the Garment silhouette when utilizing the Style Line function.
Select Pattern points and segments with the Edit Pattern tool, while using the Transform Pattern tool to easily select individual Internal Shapes that overlap.
Input angle and distance values to Spread Patterns accurately.
Use existing Internal Lines or Baselines to Slash & Spread Patterns.
Easily delete all Curve Points in one go to convert curved segments to straight segments.
Rely on visual cues to determine if internal points are connected or disconnected.
Apply Symmetry to multiple pairs of Patterns at once.
Deactivate or Activate Buttons based on the need.
Freeze or Unfreeze Buttons based on the need.
Specify the distance when moving Buttons or Buttonholes for accurate placement.
Determine the Bind Position for individual Buttonholes.
Visually confirm if Buttons have been fastened properly.
Easily select Patterns that have large Graphics applied using the Lock All Graphics function.
Crop and save Surface Textures to the desired size.
Delete individual Avatars from the 3D environment.
Save Avatars along with any changes made in the Avatar Property Editor.
Generate and save multiple Render window snapshots.
Speed up or slow down the frames in the motion to warp the global time in the scene.
Move the Garment and Avatar to the start position of a Motion when loading Motion files.
Utilize the Simulation toolbar freely while Animations are not being recorded in Animation mode.
Delete the Transition Animation from the overall recording.
Preview large thumbnails of image files within the Library.
Select between Single or Multiview Snapshots within one condensed window.
Accurately virtualize fabrics with the CLO Fabric Kit and Emulator.
Merge two patterns into a single pattern.
De-wrinkle and even out smaller areas of 3D Garments, just like you would with a garment steamer.
Apply puckering effects along seams and Topstitches.
Keep track of tasks performed on a 3D Garment. Revert back to and/or save versions of different '3D States'.
Easily slash and spread patterns.
Make adjustments to patterns by entering specific line lengths.
Intersect and merge the end points of 2 Internal Lines into a single point.
Symmetrically sew symmetrically pasted patterns.
Sew 'M' number of segments to 'N' number of segments, and edit them as a group.
Easily enhance the quality of a 3D Garment by applying specific garment, avatar, and simulation properties, all in one go.
Use Sublayers to dictate the order of sewing lines for areas that have overlapping sewing lines, such as seam allowance and pleats.
Copy and paste multiple Buttons and Buttonholes. Specify an interval between copies to keep them evenly spaced.
Enter the weight of hardware pieces to simulate them with 3D Garments.
New background and lighting options have been added as presets.
Preview the front, side, and back thumbnails of Garment and Project files in the Library Window.
Garment Description pages can now be saved and loaded with Project files.
Save and load the size, resolution, and layout settings used for 3D Multiview Snapshots.
Animations can now be exported in the MCX format, which can hold larger amounts of animation data.
Change the thickness of Style Lines. Select and hide unnecessary Internal Shapes / Lines when using Style Lines.
Negative values can now be used for the Layer function.
Rotate patterns, as well as Internal Shapes / Lines and Baselines, based on a specific reference line and axis (X, Y).
Generate multiple Internal Lines while using the Offset as Internal Line function.
Enter a specific length or radius to generate Round Corners.
Edit the radius of Round Corners.
Hold down the Ctrl / Command key while moving Internal Lines to display axes (X, Y) relative to the line's midpoint.
Symmetrical patterns now retain symmetry when modified using the Cut and/or Cut & Sew functions.
Cut and/or Cut & Sew patterns while using the Trace tool.
Reset a Button's arrangement to where it was originally placed in the 3D space.
Select and/or move multiple Buttons and Buttonholes at the same time.
The number of sewing layers are now configured after, not before, a Button and/or Buttonhole is added to a 3D Garment.
Add Graphics directly from the Library Window.
Apply Normal Maps to Graphics for a more realistic visualization.
Save rendered images with a transparent background.
Zoom in and out of the screen using the + and - keys on your keyboard.
Preview the way patterns will be arranged before selecting an Arrangement Point.
Drag and drop image files directly onto the background of the 3D Window to change the 3D Background.
Reset the 3D Background to its default settings.
Simulation speed has increased by 30%.
Simulation and rendering speeds have improved by 70% in the Mac version.
Any and all changes made in the 2D Pattern window are automatically Synced to the 3D window and two times faster than before.
Have multiple CLO projects running at the same time.
Create and save high-quality Garment images with realistic detail and shadows.
Easily virtualize fabrics with the CLO Fabric Kit and Fabric Emulator.
Import DXF patterns with grading and size information to drape each size in the entire size run.
Import DXF patterns and view pattern annotations.
Selected settings for DXF Import are saved.
Create dynamic style lines with the Cut function.
Create a variety of pleats with the Pleats Folding and Pleats Sewing tools.
Create lines that can be used to reference the original pattern before embarking on Pattern changes.
Apply Symmetric Editing back to Patterns that had Symmetry removed.
Extend Internal Lines by snapping their points to Pattern outlines, as well as snap and add points to the Pattern outline.
Determine the layer order of patterns before they are cloned.
Express style lines, silhouette, and garment folds clearly in the 3D window.
In addition to Superimpose (Over/Under), use Superimpose (Side) for efficient pattern arrangement.
Display seamlines with differences in Sewing length.
Improvements to the interface of Sewing and Topstitches.
Adjust placement and grainlines with the Edit Pattern Texture tool, and edit the texture image with the Edit Fabric Texture tool.
Adjust the thickness of fabrics in the Property Editor.
Copy and reflect graphics and logos across symmetrically pasted patterns.
Apply Normal Maps to Topstitches for realistic visualizations.
Utilize a variety of new Button presets.
Reference the Avatar measurements as you adjust the size in real-time.
View and modify all Avatar related menus in the Avatar Editor.
Selecting a single Avatar joint now displays the entire joint group for easy and intuitive editing.
Reset the Avatar's joints to the way they were before editing.
Deactivate selected Avatars or objects while draping.
Show and hide selected Avatars or objects.
Save Avatar data separately when multiple Avatars exist within the Workspace.
Save your patterns in their actual size with 2D Patterns (1:1).
Utilize a tablet for view control with the Tablet preset.
Add Garments or Avatars from Project files to the Workspace.
Create colorways for individual styles
and experiment with color options for
various garment components.
Import color palettes created in Adobe® Illustrator® and Photoshop® or create custom palettes. Utilize the Eyedropper tool to pick colors in and out of CLO3D.
After applying prints in the 2D window,
use Print Layout mode to match up prints
and determine fabric yield.
Create high resolution images of the 3D window.
Specify the dimensions and image quality while capturing multiple views with the Multiview Snapshot feature.
Utilize the 1:1 View option to display
the garment in its actual size in the 3D window.
Add partial physical properties to designated areas of a pattern to create bonded qualities.
Reduce or ‘Skive’ the physical property of a fabric in designated areas.
Apply and adjust the curvature of pattern edges. Express double-sided fabrics as well.
Compare the differences between the 2D Line Length and the changes in the 3D Line Length after the garment has been Simulated.
Input specific measurements to offset patterns and segments as Internal Lines.
Apply the 'Turned' Sewing Line Type setting in the Property Editor to achieve a folded, tow-ply look.
Utilize the Fold Arrangement tool to fold seam allowance, collars, and cuffs before Simulation is activated.
Utilize the Direct Positioning tool to easily arrange patterns and OBJs on the Avatar and garment.
Create, rotate, and move buttons easily in both the 3D and 2D windows.
Adjust the length or placement of Piping in the 3D window.
Utilize the new and improved 1:N Sewing Tools to sew multiple seams without View Control restrictions in the Mac version.
Compatibility for Vizoo xTex™ 3D material information (Color, Specular, and Normal Maps).
In addition to DXF-AAMA, patterns can now be imported and exported in the DXF-ASTM format.